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Out of Body Pop

Out of Body Pop is a neurodivergent-oriented festival created around inclusivity, social connection, and creative expression. I was invited three times as a visual artist producing 25 hours of interactive content. The festival brought together multiple spaces where people could make art, connect, move, and dance, creating an environment that felt both playful and socially vibrant.

 

I wanted my visuals to reflect that spirit while avoiding anything flashy or overstimulating.  I developed a visual language built from audio-reactive organic creatures, generative paint, flowing liquids, bubbles similar to those on the event poster, floral forms, immersive tunnels and dance translated into animation. I also crafted kinetic typography pieces, such as letters changing in response to music beats  and more. Rather than creating static visuals, I designed the elements to respond to the music and environment, to continuously surprise the audiance and keep the momentum going. 

 

In preparation for one of the events, I also 3D-scanned elements of Balenese local architecture. I incorporated these scans into a VJ set, making them float and move with the music beats. My intention was to create a serene visual experience and a sense of escapism from mundane which strongly resonated with the organizer.

Collaborators: Out of Body Pop, HWK London  

Technical: All visuals were created in TouchDesigner, combining GLSL shaders, Python, procedural networks, and real-time systems.I developed highly detailed procedural textures using GLSL  and Python, built geometry and instancing networks for large-scale generative scenes, created interactive particle systems and used jump flood algorithm to create original motion capture visual. Using TouchDesigner's GPU-based particle workflows. I worked extensively with TOPs, CHOPs, and POPs to process imagery, generate motion, and create real-time relationships between sound and visual parameters.A core principle of the project was reactivity: most of the visuals were designed to respond to audio or other real-time inputs. For example, for the motion capture part, my laptop was connected to the phone remotely via bluetooth and as my camera  was capturing the dancefloor live when I walked around the room, it was streamed directly in Touchdesigner  which then translated the video input into the visual effect using the network I built with jumpflood algorhithm. 

Audioreactive Art

Generative Textures

Motion Capture

YULIYA ZHEVAKINA

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