Antarctica

This project presents Antarctica from an unconventional viewpoint, positioning the viewer at the South Pole and looking outward at the Earth. Built as a real-time interactive study, it combines spatial design with responsive particle systems.
Particles within the map represent the surrounding ocean and react to movement, while a sci-fi interpretation of water occupies the foreground. Together, these layers explore Antarctica as something distant and abstract, yet real and deeply impacted by human-driven climate change. The atmosphere balances coldness and remoteness with a sense of closeness and responsibility.
Software: Photoshop, Chat Gpt, After Effects and Touchdesigner
Bang on Time

I developed the complete visual identity for this TV show pilot, designing the set, logo, lower thirds, entry titles, animated stings, and LED wall content.
The director envisioned a playful, surreal atmosphere with time as the central narrative device. In response, I created a visual language that blends surrealism with pop art, using a soft yet expressive colour palette to subtly reinforce the theme of time throughout the show.
Software: Photoshop, Illustrator, After Effects
Mythril Advert
I designed this advertising piece end to end, leading the project from concept through to final delivery. The work combines AI-generated video, bespoke typographic treatment, and composited visual elements created both procedurally and with AI tools. I also built a cursor-reactive animation to introduce an interactive layer.
The brief was to promote an AI platform that helps industrial businesses optimise information flow and simplify data collection. This informed the creative direction: I visualised the overwhelming density of digital information, using an interactive cursor as a metaphor for manual problem-solving that struggles to keep up. The narrative then introduces the platform as a clear, efficient solution within the chaos.
Software: Runway, After Effects, Touch Designer, Premiere Pro
Matrix

I transformed a physical space into a thematic Matrix-inspired interactive experience, beginning with an animated poster and expanding the concept into a fully immersive environment. Using real-time camera input, visitors were captured and projected into a cascading “code rain” world, becoming part of the digital landscape.
The key challenge was scale: turning an ordinary room into a cinematic, cohesive universe. Every object within the space had to feel integrated into the narrative. This informed the use of ASCII art, cyberpunk aesthetics, text glitches, and a tightly controlled colour palette to unify the environment and enhance immersion for film fans.
Software: Illustrator, Photoshop, TouchDesigner, After Effects.
Bally's Casino
I designed and delivered this advert from animation through to final compositing. My role included logo animation, background retouching and enhancement, and full green screen compositing.
The brief called for an attention-grabbing piece that captured Bally’s signature Vegas elegance while conveying trust, playfulness, and the thrill of winning. In response, I introduced fast, star-like logo motion to create an immediate focal shift, guiding attention dynamically toward the phone and gameplay. The pacing and polish reinforce a sense of excitement while maintaining a refined, premium aesthetic.
Software: Photoshop, Chat Gpt, After Effects